Conclusions

 

The installation Avila Virtual is centered on the topic of Nature and the use of virtual reality to create an interactive communicational model between the spectator and the work of art. This offers the public the possibility to explore different alternatives within the realm of the visual arts, allowing for the discovery of other perspectives and findings in the field of visual arts.

 

instalacion5imagenes.gif (150077 bytes)The artist explores the world of hyperdimensional art, offering a three dimensional approach of a work represented in two dimensions. By means of this search, Morales appeals to the public’s own perception, and has wanted to produce a third dimension in a bidimensional setting, therefore stimulating the human brain by incorporating the elements of time and movement through ingenious technical innovations. Morales has wanted the spectator to appeal to a personal and very individual sensation, more than to a general aesthetic sense, of the type valued in traditional art.

 

 

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The evolutionary process of a mountain system is emulated, alongside with urban growth, their interaction and interdependence. This is done by the use of a fractal system, offering a contemporary vision of the landscape, a persistent topic in the universal arts of all times, but now offered through synthetic perspectives, confirming how science and art allow new interactive perceptions in modern art.

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An individual "direct contact" using stereovision creates a unique sensation to the spectator: he is no longer a passive recipient in the information flow, but acts as an active controller of his own sensorial perception. The emergence of virtual reality as a primary element in interactive art can also suppose a means to acquire certain feedback levels, which come from the desire of achieving a warm human contact with the current information environment.. The implicit dilemma to the observer in the phenomenon of virtual reality in the arts, lies in that the more realistic the situation presented, more obvious the subtle differences between virtual reality and ‘reality’ become.

The use of 3-D viewers does not aim at the simulation of reality, nor is it only a escape into oneiric reality. It is no more than a unique tool that enables one to recover that which is essential to visual perception and is so important to us. In this information era, the virtual reality might provide a means to recovering a sense of equilibrium and totality.