Avila Virtual is an installation composed of a light box centred
in a 10mX10m square. Two sides if the box hold stereograms, printed on ink on glossy
paper. Five synchronised monitors show a low resolution digital video in which the
evolutionary process of a mountain system and a city are studied. The artists
intention is to show the uncontrolled urban growth as a consequence of the citys
progress, with considerable damage to the ecosystem. This is deeply felt by the spectator,
who wears a virtual reality headset, allowing the interaction with the work, since it
obeys his body movements and allows him to go into iconographic symbols of the city, walk
the streets he chooses, witness the ongoing activities and being part of them. The
headset, along with a wireless joystick allows entrance to doors and inner spaces, to go
ahead in the direction and meaning if the virtual world. |
Four columns located in each angle of the square host four
multimedia computers, where the public is able to enter and play in the world of Avila
Virtual. Here they can also see seven different "moving paintings", perceived
through 3D eyeglasses. From these monitors there is also access to the authors site
in Internet, where they are able to glance at stereograms which deepen into the study
of city and mountain, as well as to works of art created exclusively to reside
electronically in the web.The floor will be all covered with white and black papers tiles, resembling mosaic floors.The unaware spectator will lose all spacial notion, little by little he will leave an indelible print, thus modifying this way the aesthetic proposal. |
| The purpose of this
work is to point out diverse aspects of the urban world in the contemporary city, events
as common and global as violence, amusements, sex, insecurity, the relationship with the
religious, beginning with the self similarity of elements, representing that which is
represented, that is, a self reflected work of art within a virtual field.
|
![]()
|