Objectives

With the installation Avila Virtual, Pedro Morales meets with this mountain system which surrounds him, and that also allows him to introduce a new language of geometry. This mountain is a fractal, given its scale invariability and inexhaustible structure that present similar elements along its development. The author tries to reconstruct the evolutionary process of that system, using mathematical algorithms generated by means of his computer. The author proposes to work with mountain systems by means of computerised graphics to create the landscapes, through topographical maps created with the fractal algorithms. It is the search for the integral artistic-synthetic image. The conceptual recycling undergone by mountain, city and memory, transform forgetfulness into images of unusual beauty, with reminiscent and nostalgic character never altered by the new geometric form that invades them. It is as if those fractals had always been present in the work of Pedro Morales, awaiting just to be discovered.

 

At the same time, the computer games of the nineties, products of the technological advances of the century to end, and more specifically games of violence, adult games, have notoriously influenced the behaviour of children who have become addicts to this sort of entertainment. This addiction is portrayed in real life, in all latitudes, with regrettable daily acts of violence, in which the main characters are staged by children 15 and under. One of the purposes of this installation is to use this entertainment technology through the best known computer game, a Doom type setting, in which the same nature of the game has been transformed, showing now the aspects of a city backdropped by the mountain, showing events of daily life in a city, including violence, sex, religion, art.